Hex Map Paper
A field of hexes, each numbered by column and row: the map paper board wargames and hexcrawl campaigns are built on.
A field of hexes, each numbered by column and row: the map paper board wargames and hexcrawl campaigns are built on.
Choose Hex Map Paper from the list. It opens with the usual size already set.
Pick the paper size, the grid and the orientation. Customize holds colours, margins and more.
Download the ready PDF, or print straight from the page at 100% scale.
On a square grid a diagonal move is longer than a straight one, which means a rule has to decide whether that counts. On a hex grid every neighbour is the same distance away, so movement is fair in all six directions without a special case. That is why wargames adopted hexes in the 1960s and never went back.
The four-digit numbering — column, then row — is the convention from those games. It lets a scenario say "the bridge at 1207" and mean exactly one hex on the map, which is what turns a drawing into a playable board.
Big hexes for a tactical board, small ones for a whole continent.
Every sheet here is free, adjustable and prints at exact scale.
Four digits: two for the column, two for the row, counting from the top-left. Hex 0304 is the third column, fourth row — the same scheme used by most hex wargames.
Around 12 to 15 mm for a campaign map, 25 mm if figures or counters have to sit inside a hex. Numbers stop being printed below about 7 mm because they stop being readable.
That is the traditional hexcrawl scale, chosen because a party covers about one hex a day on foot. It is a convention, not a rule — set your own and note it on the sheet.